Post by David N. Landgraf on Dec 19, 2009 16:24:56 GMT -5
BEOWULF,
[/color][/font][/center]CODE NAME:
Beowulf
MODEL #:
BW-01
PICTURE REFERENCE:
- Black Selena - Nadesico
- Alteisen - Super robot wars OGS
KNIGHTMARE TYPE:
Cast mode;; Ground/air heavy support unit
Cast-off mode;; Melee superiority unit
UNIT TYPE:
8th generation unique prototype Knightmare.
MANUFACTURER:
Britannia
OPERATOR:
David N. Landgraf
FIRST DEPLOYMENT:
Still at a testing stage
APPEARANCE:
CAST MODE;;
CAST-OFF MODE;;
ACCOMMODATION:
It only seats one pilot.
DIMENSIONS:
During cast mode the Beowulf stands exactly around 6 meters, but once the cast off system is activated the armor blasts off from the knightmare and the size is reduced to 5.3 meters in height.
WEIGHT:
All that extra armor and weapons while in cast mode significantly adds weight onto Beowulf up to 9,000 kgs. When the armor and weapons are blasted off from the frame the weight is reduced down to 7400 kgs without its full gear, but with full attachments it can go up to 8000 kgs.
POWERPLANT:
Yggdrasil drive superconductor transfer system
EQUIPMENT & DESIGN FEATURES:
Cast mode;;
- Behemoth armor Mk. II type: black;; This armor is made to withstand against heavy incoming fire from the enemy side to let the pilot to charge into the firefight without any worries. The armor is tough, but that doesn't mean that heavy shells like high explosive anti-tank rounds won't be able to penetrate through the armor. Another weakness of this is its rocket propellers that launches Beowulf towards the battle field at a high speed also allowing not only maneuverability, but as well as areal combat. However, once they are hit it is bound to damage the armor and cause the chain reaction which leaves pilot no choice but to perform 'cast off'.
Once 'cast off' is performed the flying debris of armor propels outwards from the frame damaging any other enemies within the range of 10 meters. This is recommended to be used only when Beowulf has breached the center of the combat zone.- Thermal and night vision;;
- Automated targeting system;;
- Cast off;; This system was newly innovated for the heavy assault knightmares. By putting the actual knightmare frames inside the thick rocket propelled armor like Behemoth allows the mechs to play a role of shock troopers that takes enemies from where they least expect it. Not only that it allows the pilot to achieve the moment of surprise in a single combat by fooling the other pilots that he or she is controlling a heavy firing knightmare.
- Scanner;;
- Radar;;
Cast-off mode;;- Revolver compartment;; The compartment is located behind the hips of the Beowulf, it is crucial if David is to keep fighting with the knightmare. The compartment is able to hold up to 4 speed loaders with six shells.
- Automated targeting system;;
- Thermal and night vision;;
- Radar;;
- Double land spinners;; Unlike most of the Knightmares the land spinners are equipped on back of its heels, but interestingly enough two wheels are equipped in one foot which surprisingly increases its speed and maneuverability.
- Optional energy wing attachment;;
FIXED ARMAMENTS:
[/b];;
[li] Shoulder mounted micro missile pods x2;;
[/li][li] Waist mounted 30mm. multi-barreled high explosive armor piercing vulcans;;
[/li][li] Tail whip;;
[/li][li] Slash Harken x4;;
Cast-off mode;;
[/li][li] Claymores Mk.II x2;; They really aren't swords as you think. Claymores is shoulder mounted weapon that hurls solid titanium slugs at a rapid speed from thirty barrels each shoulder. Once the shoulder plates on the Knightmare opens up it lets out a hail of metallic hell at the enemies. Interestingly enough, there's only one moving part of this weapon and that are the slugs itself, and it uses an electronic ignition system. Once the trigger is pressed the signal is intercepted into the barrels, then the bullets become ignited, and then fired.
The slugs are able to penetrate through moderately armored knightmare like a hot knife through butter. It is also great for covering fire or pinning the enemy, but like most of the projectile weapons it needs reloading which is its biggest weakness. The reloading crew first must transport the ammo to the location then open up the shoulder's black plate and manually load it in there before being fired again.
[/li][li] Maser horn;; A weapon attached onto the head of the Beowulf. Using that very same maser technology the pilot is able to headbutt right at the enemy and slash away their armor to shreds and proceed with the finisher if they wish.
[/li][li] Slash Harken x2;; [/li][/ul][/blockquote][/size]
OPTIONAL FIXED ARMAMENTS:
[/b];;
[li] Revolver stake Mk.II (Right arm attachment)- 100 kgs.;; Six barreled weapon that has a stake for a barrel. Using the maser technology it increased the weapon's penetration power significantly allowing the pilot to punch through thickest of armor at close range. Each time the trigger is pulled the stake extends further into the core, ultimately causing the enemy knightmare to explode.
[/li][li] Auto Vulcan (left arm attachment)- 100 kgs.;; Three barreled Vulcan cannon that fires 30mm. armor piercing rounds at the knightmares. It is highly effective on lightly armored enemies, but it can be dangerous at a point blank.
[/li][/ul][/blockquote][/size]
OPTIONAL HAND ARMAMENTS:
[/li][li] Twin vibration maser swords (equipped on the waist)- 400 kgs;;[/blockquote][/size]